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GUI::Screen Member List
This is the complete list of members for GUI::Screen, including all inherited members.
addChild(Window *child)GUI::Window [protected, virtual]
addref(void) (defined in GUI::Refcount)GUI::Refcount [inline]
addWindowHandler(Window_Callback *handler)GUI::Window [inline]
bufferGUI::Screen [protected]
buffer_i_alloc (defined in GUI::Screen)GUI::Screen [protected]
buttonGUI::Screen [protected]
childrenGUI::Window [protected]
clipboardGUI::Screen [protected]
dirtyGUI::Window [protected]
first_tabbableGUI::Window
focusChanged(bool gained)GUI::Window [inline, protected, virtual]
getChild(int n)GUI::Window [inline]
getChildCount(void) (defined in GUI::Window)GUI::Window [inline]
getClipboard()GUI::Screen [inline, virtual]
getHeight() const GUI::Window [inline, virtual]
getParent() const GUI::Window [inline]
getScreen()GUI::Window
getScreenX() const GUI::Window [inline, virtual]
getScreenY() const GUI::Window [inline, virtual]
getWidth() const GUI::Window [inline, virtual]
getX() const GUI::Window [inline, virtual]
getY() const GUI::Window [inline, virtual]
hasFocus() const GUI::Screen [inline, virtual]
heightGUI::Window [protected]
isVisible() const GUI::Window [inline, virtual]
keyDown(const Key &key)GUI::Window [virtual]
keyUp(const Key &key)GUI::Window [virtual]
last_tabbableGUI::Window
lower()GUI::Window [inline, virtual]
Menu (defined in GUI::Window)GUI::Window [friend]
mouse_in_windowGUI::Window [protected]
mouseChildGUI::Window [protected]
mouseClicked(int x, int y, MouseButton button)GUI::Window [virtual]
mouseDoubleClicked(int x, int y, MouseButton button)GUI::Window [virtual]
mouseDown(int x, int y, MouseButton button)GUI::Window [virtual]
mouseDownOutside(MouseButton button)GUI::Window [virtual]
mouseDragged(int x, int y, MouseButton button)GUI::Window [virtual]
mouseMoved(int x, int y)GUI::Window [virtual]
mouseMovedOutside(void)GUI::Window [virtual]
mouseUp(int x, int y, MouseButton button)GUI::Window [virtual]
move(int x, int y)GUI::Screen [virtual]
movehandlersGUI::Window [protected]
paint(Drawable &d) const GUI::Screen [virtual]
paintAll(Drawable &d) const GUI::Window [virtual]
parentGUI::Window [protected]
raise()GUI::Window [inline, virtual]
Refcount() (defined in GUI::Refcount)GUI::Refcount [inline]
release(void) (defined in GUI::Refcount)GUI::Refcount [inline]
removeChild(Window *child)GUI::Window [protected, virtual]
removeWindowHandler(Window_Callback *handler)GUI::Window [inline]
resize(int w, int h)GUI::Screen [virtual]
rgbToSurface(RGB color, void **pixel)=0GUI::Screen [protected, pure virtual]
Screen(Size width, Size height)GUI::Screen [protected]
Screen(Drawable *d)GUI::Screen [protected]
setClipboard(const STR s)GUI::Screen [inline]
setClipboard(const String &s)GUI::Screen [inline, virtual]
setDirty()GUI::Window [inline, protected]
setVisible(bool v)GUI::Window [inline, virtual]
surfaceToRGB(void *pixel)=0GUI::Screen [protected, pure virtual]
tabbableGUI::Window [protected]
toplevelGUI::Window [protected]
ToplevelWindow (defined in GUI::Window)GUI::Window [friend]
transientGUI::Window [protected]
TransientWindow (defined in GUI::Window)GUI::Window [friend]
update(void *surface, Ticks ticks=1)GUI::Screen
visibleGUI::Window [protected]
widthGUI::Window [protected]
Window()GUI::Window [protected]
Window(Window *parent, int x, int y, int w, int h)GUI::Window
WindowInWindow (defined in GUI::Window)GUI::Window [friend]
xGUI::Window [protected]
yGUI::Window [protected]
~Refcount() (defined in GUI::Refcount)GUI::Refcount [inline, virtual]
~Screen()GUI::Screen [virtual]
~Window()GUI::Window [virtual]