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Public Attributes
SDL_Block Struct Reference

List of all members.

Public Attributes

bool inited = false
bool active = false
bool updating = false
struct {
   Bit32u   width = 0
   Bit32u   height = 0
   Bit32u   bpp = 0
   Bitu   flags = 0
   double   scalex = 0
   double   scaley = 0
   GFX_CallBack_t   callback = 0
draw
bool wait_on_error = false
struct {
   struct {
      Bit16u   width = 0
      Bit16u   height = 0
      bool   fixed = false
      bool   display_res = false
      bool   width_auto = false
      bool   height_auto = false
   }   full
   struct {
      Bit16u   width = 0
      Bit16u   height = 0
   }   window
   Bit8u   bpp = 0
   bool   fullscreen = false
   bool   lazy_fullscreen = false
   bool   prevent_fullscreen = false
   bool   lazy_fullscreen_req = false
   bool   doublebuf = false
   SCREEN_TYPES   type = (SCREEN_TYPES)0
   SCREEN_TYPES   want_type = (SCREEN_TYPES)0
desktop
struct {
   SDL_Surface *   surface = NULL
blit
struct {
   PRIORITY_LEVELS   focus = (PRIORITY_LEVELS)0
   PRIORITY_LEVELS   nofocus = (PRIORITY_LEVELS)0
priority
SDL_Rect clip = {}
SDL_cond * cond = NULL
struct {
   bool   autolock = false
   AUTOLOCK_FEEDBACK   autolock_feedback = (AUTOLOCK_FEEDBACK)0
   bool   autoenable = false
   bool   requestlock = false
   bool   locked = false
   int   xsensitivity = 0
   int   ysensitivity = 0
   MOUSE_EMULATION   emulation = (MOUSE_EMULATION)0
mouse
SDL_Rect updateRects [1024] = {}
Bitu overscan_color = 0
Bitu overscan_width = 0
Bitu num_joysticks = 0
Bit16u laltstate = 0
Bit16u raltstate = 0
Bit16u lctrlstate = 0
Bit16u rctrlstate = 0
Bit16u lshiftstate = 0
Bit16u rshiftstate = 0
bool must_redraw_all = false
bool deferred_resize = false
bool init_ignore = false
unsigned int gfx_force_redraw_count = 0
struct {
   int   x = 0
   int   y = 0
   double   xToY = 0
   double   yToX = 0
srcAspect

Detailed Description

Definition at line 89 of file sdlmain.h.


The documentation for this struct was generated from the following file: