DOSBox-X
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00001 /* 00002 * Modified SDL Sound API implementation 00003 * ------------------------------------- 00004 * Internal function/structure declaration. Do NOT include in your 00005 * application. 00006 * 00007 * Copyright (C) 2020 The DOSBox Team 00008 * Copyright (C) 2018-2019 Kevin R. Croft <krcroft@gmail.com> 00009 * Copyright (C) 2001-2017 Ryan C. Gordon <icculus@icculus.org> 00010 * 00011 * This program is free software; you can redistribute it and/or modify 00012 * it under the terms of the GNU General Public License as published by 00013 * the Free Software Foundation; either version 2 of the License, or 00014 * (at your option) any later version. 00015 * 00016 * This program is distributed in the hope that it will be useful, 00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00019 * GNU General Public License for more details. 00020 * 00021 * You should have received a copy of the GNU General Public License along 00022 * with this program; if not, write to the Free Software Foundation, Inc., 00023 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00024 */ 00025 00026 #ifndef _INCLUDE_SDL_SOUND_INTERNAL_H_ 00027 #define _INCLUDE_SDL_SOUND_INTERNAL_H_ 00028 00029 #ifndef __SDL_SOUND_INTERNAL__ 00030 #error Do not include this header from your applications. 00031 #endif 00032 00033 #include <SDL.h> 00034 00035 /* SDL 1.2.4 defines this, but better safe than sorry. */ 00036 #if (!defined(__inline__)) 00037 # define __inline__ 00038 #endif 00039 00040 #if (defined DEBUG_CHATTER) 00041 #define SNDDBG(x) printf x 00042 #else 00043 #define SNDDBG(x) 00044 #endif 00045 00046 #if HAVE_ASSERT_H 00047 # include <assert.h> 00048 #endif 00049 00050 #ifdef _WIN32_WCE 00051 extern char *strrchr(const char *s, int c); 00052 # ifdef NDEBUG 00053 # define assert(x) 00054 # else 00055 # define assert(x) if(!x) { fprintf(stderr,"Assertion failed in %s, line %s.\n",__FILE__,__LINE__); fclose(stderr); fclose(stdout); exit(1); } 00056 # endif 00057 #endif 00058 00059 00060 #if (!defined assert) /* if all else fails. */ 00061 # define assert(x) 00062 #endif 00063 00064 00065 /* 00066 * SDL itself only supports mono and stereo output, but hopefully we can 00067 * raise this value someday...there's probably a lot of assumptions in 00068 * SDL_sound that rely on it, though. 00069 */ 00070 #define MAX_CHANNELS 2 00071 00072 00073 typedef struct __SOUND_DECODERFUNCTIONS__ 00074 { 00075 /* This is a block of info about your decoder. See SDL_sound.h. */ 00076 const Sound_DecoderInfo info; 00077 00078 /* 00079 * This is called during the Sound_Init() function. Use this to 00080 * set up any global state that your decoder needs, such as 00081 * initializing an external library, etc. 00082 * 00083 * Return non-zero if initialization is successful, zero if there's 00084 * a fatal error. If this method fails, then this decoder is 00085 * flagged as unavailable until SDL_sound() is shut down and 00086 * reinitialized, in which case this method will be tried again. 00087 * 00088 * Note that the decoders quit() method won't be called if this 00089 * method fails, so if you can't intialize, you'll have to clean 00090 * up the half-initialized state in this method. 00091 */ 00092 int (*init)(void); 00093 00094 /* 00095 * This is called during the Sound_Quit() function. Use this to 00096 * clean up any global state that your decoder has used during its 00097 * lifespan. 00098 */ 00099 void (*quit)(void); 00100 00101 /* 00102 * Returns non-zero if (sample) has a valid fileformat that this 00103 * driver can handle. Zero if this driver can NOT handle the data. 00104 * 00105 * Extension, which may be NULL, is just a hint as to the form of 00106 * data that is being passed in. Most decoders should determine if 00107 * they can handle the data by the data itself, but others, like 00108 * the raw data handler, need this hint to know if they should 00109 * accept the data in the first place. 00110 * 00111 * (sample)'s (opaque) field should be cast to a Sound_SampleInternal 00112 * pointer: 00113 * 00114 * Sound_SampleInternal *internal; 00115 * internal = (Sound_SampleInternal *) sample->opaque; 00116 * 00117 * Certain fields of sample will be filled in for the decoder before 00118 * this call, and others should be filled in by the decoder. Some 00119 * fields are offlimits, and should NOT be modified. The list: 00120 * 00121 * in Sound_SampleInternal section: 00122 * Sound_Sample *next; (offlimits) 00123 * Sound_Sample *prev; (offlimits) 00124 * SDL_RWops *rw; (can use, but do NOT close it) 00125 * const Sound_DecoderFunctions *funcs; (that's this structure) 00126 * void *decoder_private; (read and write access) 00127 * 00128 * in rest of Sound_Sample: 00129 * void *opaque; (this was internal section, above) 00130 * const Sound_DecoderInfo *decoder; (read only) 00131 * Sound_AudioInfo desired; (read only, usually not needed here) 00132 * Sound_AudioInfo actual; (please fill this in) 00133 * Sound_SampleFlags flags; (set appropriately) 00134 */ 00135 int (*open)(Sound_Sample *sample, const char *ext); 00136 00137 /* 00138 * Clean up. SDL_sound is done with this sample, so the decoder should 00139 * clean up any resources it allocated. Anything that wasn't 00140 * explicitly allocated by the decoder should be LEFT ALONE, since 00141 * the higher-level SDL_sound layer will clean up its own mess. 00142 */ 00143 void (*close)(Sound_Sample *sample); 00144 00145 /* 00146 * Get more data from (sample). The decoder should get a pointer to 00147 * the internal structure... 00148 * 00149 * Sound_SampleInternal *internal; 00150 * internal = (Sound_SampleInternal *) sample->opaque; 00151 * 00152 * ...and then start decoding. Fill in up to desired_frames 00153 * PCM frames of decoded sound into the space pointed to by 00154 * buffer. The encoded data is read in from internal->rw. 00155 * 00156 * The return value is the number of frames decoded into 00157 * buffer, which can be no more than desired_frames, 00158 * but can be less. If it is less, you should set a state flag: 00159 * 00160 * If there's just no more data (end of file, etc), then do: 00161 * sample->flags |= SOUND_SAMPLEFLAG_EOF; 00162 * 00163 * If there's an unrecoverable error, then do: 00164 * __Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); 00165 * sample->flags |= SOUND_SAMPLEFLAG_ERROR; 00166 * 00167 * If there's more data, but you'd have to block for considerable 00168 * amounts of time to get at it, or there's a recoverable error, 00169 * then do: 00170 * __Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); 00171 * sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; 00172 * 00173 * SDL_sound will not call your read() method for any samples with 00174 * SOUND_SAMPLEFLAG_EOF or SOUND_SAMPLEFLAG_ERROR set. The 00175 * SOUND_SAMPLEFLAG_EAGAIN flag is reset before each call to this 00176 * method. 00177 */ 00178 Uint32 (*read)(Sound_Sample *sample, void* buffer, Uint32 desired_frames); 00179 00180 /* 00181 * Reset the decoding to the beginning of the stream. Nonzero on 00182 * success, zero on failure. 00183 * 00184 * The purpose of this method is to allow for higher efficiency than 00185 * an application could get by just recreating the sample externally; 00186 * not only do they not have to reopen the RWops, reallocate buffers, 00187 * and potentially pass the data through several rejecting decoders, 00188 * but certain decoders will not have to recreate their existing 00189 * state (search for metadata, etc) since they already know they 00190 * have a valid audio stream with a given set of characteristics. 00191 * 00192 * The decoder is responsible for calling seek() on the associated 00193 * SDL_RWops. A failing call to seek() should be the ONLY reason that 00194 * this method should ever fail! 00195 */ 00196 int (*rewind)(Sound_Sample *sample); 00197 00198 /* 00199 * Reposition the decoding to an arbitrary point. Nonzero on 00200 * success, zero on failure. 00201 * 00202 * The purpose of this method is to allow for higher efficiency than 00203 * an application could get by just rewinding the sample and 00204 * decoding to a given point. 00205 * 00206 * The decoder is responsible for calling seek() on the associated 00207 * SDL_RWops. 00208 * 00209 * If there is an error, try to recover so that the next read will 00210 * continue as if nothing happened. 00211 */ 00212 int (*seek)(Sound_Sample *sample, Uint32 ms); 00213 } Sound_DecoderFunctions; 00214 00215 typedef void (*MixFunc)(float *dst, void *src, Uint32 frames, float *gains); 00216 00217 typedef struct __SOUND_SAMPLEINTERNAL__ 00218 { 00219 Sound_Sample *next; 00220 Sound_Sample *prev; 00221 SDL_RWops *rw; 00222 const Sound_DecoderFunctions *funcs; 00223 void *buffer; 00224 Uint32 buffer_size; 00225 void *decoder_private; 00226 Sint32 total_time; 00227 Uint32 mix_position; 00228 MixFunc mix; 00229 } Sound_SampleInternal; 00230 00231 00232 /* error messages... */ 00233 #define ERR_IS_INITIALIZED "Already initialized" 00234 #define ERR_NOT_INITIALIZED "Not initialized" 00235 #define ERR_INVALID_ARGUMENT "Invalid argument" 00236 #define ERR_OUT_OF_MEMORY "Out of memory" 00237 #define ERR_NOT_SUPPORTED "Operation not supported" 00238 #define ERR_UNSUPPORTED_FORMAT "Sound format unsupported" 00239 #define ERR_NOT_A_HANDLE "Not a file handle" 00240 #define ERR_NO_SUCH_FILE "No such file" 00241 #define ERR_PAST_EOF "Past end of file" 00242 #define ERR_IO_ERROR "I/O error" 00243 #define ERR_COMPRESSION "(De)compression error" 00244 #define ERR_PREV_ERROR "Previous decoding already caused an error" 00245 #define ERR_PREV_EOF "Previous decoding already triggered EOF" 00246 #define ERR_CANNOT_SEEK "Sample is not seekable" 00247 00248 /* 00249 * Call this to set the message returned by Sound_GetError(). 00250 * Please only use the ERR_* constants above, or add new constants to the 00251 * above group, but I want these all in one place. 00252 * 00253 * Calling this with a NULL argument is a safe no-op. 00254 */ 00255 void __Sound_SetError(const char *err); 00256 00257 /* 00258 * Call this to convert milliseconds to an actual byte position, based on 00259 * audio data characteristics. 00260 */ 00261 Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms); 00262 00263 /* 00264 * Use this if you need a cross-platform stricmp(). 00265 */ 00266 int __Sound_strcasecmp(const char *x, const char *y); 00267 00268 00269 /* These get used all over for lessening code clutter. */ 00270 #define BAIL_MACRO(e, r) { __Sound_SetError(e); return r; } 00271 #define BAIL_IF_MACRO(c, e, r) if (c) { __Sound_SetError(e); return r; } 00272 00273 00274 00275 00276 /*--------------------------------------------------------------------------*/ 00277 /*--------------------------------------------------------------------------*/ 00278 /*------------ ----------------*/ 00279 /*------------ You MUST implement the following functions ----------------*/ 00280 /*------------ if porting to a new platform. ----------------*/ 00281 /*------------ (see platform/unix.c for an example) ----------------*/ 00282 /*------------ ----------------*/ 00283 /*--------------------------------------------------------------------------*/ 00284 /*--------------------------------------------------------------------------*/ 00285 00286 00287 /* (None, right now.) */ 00288 00289 00290 #ifdef __cplusplus 00291 extern "C" 00292 #endif 00293 00294 #endif /* defined _INCLUDE_SDL_SOUND_INTERNAL_H_ */ 00295 00296 /* end of SDL_sound_internal.h ... */ 00297