DOSBox-X
|
00001 /* 00002 * Copyright (C) 2002-2020 The DOSBox Team 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License along 00015 * with this program; if not, write to the Free Software Foundation, Inc., 00016 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 00020 #ifndef DOSBOX_VOODOO_VOGL_H 00021 #define DOSBOX_VOODOO_VOGL_H 00022 00023 #include "SDL.h" 00024 #include "SDL_opengl.h" 00025 00026 00027 /* opengl extensions */ 00028 #ifdef WIN32 00029 extern PFNGLACTIVETEXTUREARBPROC __glActiveTextureARB; 00030 extern PFNGLMULTITEXCOORD4FARBPROC __glMultiTexCoord4fARB; 00031 extern PFNGLMULTITEXCOORD4FVARBPROC __glMultiTexCoord4fvARB; 00032 # define glMultiTexCoord4fv __glMultiTexCoord4fvARB 00033 # define glActiveTexture __glActiveTextureARB 00034 #endif 00035 00036 extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; 00037 extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; 00038 extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; 00039 extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; 00040 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; 00041 extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; 00042 extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; 00043 extern PFNGLUNIFORM1IARBPROC glUniform1iARB; 00044 extern PFNGLUNIFORM1FARBPROC glUniform1fARB; 00045 extern PFNGLUNIFORM2FARBPROC glUniform2fARB; 00046 extern PFNGLUNIFORM3FARBPROC glUniform3fARB; 00047 extern PFNGLUNIFORM4FARBPROC glUniform4fARB; 00048 extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; 00049 extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; 00050 extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; 00051 extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; 00052 extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; 00053 extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateExt; 00054 extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapExt; 00055 extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; 00056 extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; 00057 00058 00059 #define VOGL_ATLEAST_V20 0x00000001 00060 #define VOGL_ATLEAST_V21 0x00000002 00061 #define VOGL_ATLEAST_V30 0x00000004 00062 #define VOGL_HAS_SHADERS 0x00000010 00063 #define VOGL_HAS_STENCIL_BUFFER 0x00000100 00064 #define VOGL_HAS_ALPHA_PLANE 0x00000200 00065 00066 00067 static const GLuint ogl_sfactor[16] = { 00068 GL_ZERO, 00069 GL_SRC_ALPHA, 00070 GL_DST_COLOR, 00071 GL_DST_ALPHA, 00072 GL_ONE, 00073 GL_ONE_MINUS_SRC_ALPHA, 00074 GL_ONE_MINUS_DST_COLOR, 00075 GL_ONE_MINUS_DST_ALPHA, 00076 GL_ZERO, 00077 GL_ZERO, 00078 GL_ZERO, 00079 GL_ZERO, 00080 GL_ZERO, 00081 GL_ZERO, 00082 GL_ZERO, 00083 GL_SRC_ALPHA_SATURATE 00084 }; 00085 00086 static const GLuint ogl_dfactor[16] = { 00087 GL_ZERO, 00088 GL_SRC_ALPHA, 00089 GL_SRC_COLOR, 00090 GL_DST_ALPHA, 00091 GL_ONE, 00092 GL_ONE_MINUS_SRC_ALPHA, 00093 GL_ONE_MINUS_SRC_COLOR, 00094 GL_ONE_MINUS_DST_ALPHA, 00095 GL_ZERO, 00096 GL_ZERO, 00097 GL_ZERO, 00098 GL_ZERO, 00099 GL_ZERO, 00100 GL_ZERO, 00101 GL_ZERO, 00102 GL_SRC_COLOR /* A_COLORBEFOREFOG */ 00103 }; 00104 00105 00106 void VOGL_Reset(void); 00107 00108 bool VOGL_Initialize(void); 00109 00110 bool VOGL_CheckFeature(Bit32u feat); 00111 void VOGL_FlagFeature(Bit32u feat); 00112 00113 void VOGL_BeginMode(INT32 new_mode); 00114 void VOGL_ClearBeginMode(void); 00115 00116 void VOGL_SetDepthMode(Bit32s mode, Bit32s func); 00117 void VOGL_SetAlphaMode(Bit32s enabled_mode,GLuint src_rgb_fac,GLuint dst_rgb_fac, 00118 GLuint src_alpha_fac,GLuint dst_alpha_fac); 00119 00120 void VOGL_SetDepthMaskMode(bool masked); 00121 void VOGL_SetColorMaskMode(bool cmasked, bool amasked); 00122 00123 void VOGL_SetDrawMode(bool front_draw); 00124 void VOGL_SetReadMode(bool front_read); 00125 00126 #endif