A 24 bit per pixel RGB framebuffer aligned to 32 bit per pixel. More...
#include <gui_tk.h>
 
  
 | Public Member Functions | |
| ScreenRGB32le (Size width, Size height) | |
| virtual void | paint (Drawable &d) const | 
| Default: clear screen. | |
| Protected Member Functions | |
| virtual void | rgbToSurface (RGB color, void **pixel) | 
| Map a single RGB triple (8 bit each) to a native pixel value. | |
| virtual RGB | surfaceToRGB (void *pixel) | 
| Map a single surface pixel to an RGB value. | |
A 24 bit per pixel RGB framebuffer aligned to 32 bit per pixel.
Warning: This framebuffer type varies with CPU endiannes. It is meant as a testing/debugging tool.
 1.8.0
 1.8.0