A push button. More...
#include <gui_tk.h>
Public Member Functions | |
Button (Window *parent, int x, int y, int w, int h) | |
Create a button with given position and size. | |
template<typename T > | |
Button (Window *parent, int x, int y, const T text, int w=-1, int h=-1) | |
Create a text button. | |
virtual void | paint (Drawable &d) const |
Paint button. | |
virtual bool | mouseDown (int x, int y, MouseButton button) |
Press button. | |
virtual bool | mouseUp (int x, int y, MouseButton button) |
Release button. | |
virtual bool | mouseClicked (int x, int y, MouseButton button) |
Handle mouse activation. | |
virtual bool | keyDown (const Key &key) |
Handle keyboard input. | |
virtual bool | keyUp (const Key &key) |
Handle keyboard input. | |
template<typename STR > | |
Button (Window *parent, int x, int y, const STR text, int w, int h) | |
Protected Attributes | |
bool | pressed |
true , if button is currently pressed down. |
A push button.
Buttons have 3D appearance and can have any child widget as content. There are convenience constructors for common forms of buttons.
GUI::Button::Button | ( | Window * | parent, |
int | x, | ||
int | y, | ||
const T | text, | ||
int | w = -1 , |
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int | h = -1 |
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) |
Create a text button.
If a size is specified, text is centered. Otherwise, button size is adjusted for the text.