A 24 bit per pixel RGB framebuffer aligned to 32 bit per pixel. More...
#include <gui_tk.h>
Public Member Functions | |
ScreenRGB32le (Size width, Size height) | |
virtual void | paint (Drawable &d) const |
Default: clear screen. | |
Protected Member Functions | |
virtual void | rgbToSurface (RGB color, void **pixel) |
Map a single RGB triple (8 bit each) to a native pixel value. | |
virtual RGB | surfaceToRGB (void *pixel) |
Map a single surface pixel to an RGB value. |
A 24 bit per pixel RGB framebuffer aligned to 32 bit per pixel.
Warning: This framebuffer type varies with CPU endiannes. It is meant as a testing/debugging tool.